Free 2d game maker engine


















You can use the IDE that you want aslong as it supports Haxe and you can build games for basically any platform that you want. The Heaps API has different modules for different usecases for instance: h2d for 2D games and user interfaces and h3d for rendering 3d models. Development is driven largely by the two companies which use it. There is a small documentation and the forums are not very active. Install it by following these instructions and go there to get started or here if you prefer video.

You can even try out the engine directly in your browser and start from one of the many templates platformer, space shooter, isometric game.. You add events to create the game logic and place objects in a scene to create levels. Under the hood, GDevelop creates your games in JavaScript.

Which means if you want to build mobile games they might be slower and less optimized as they wont be native applications. Check this thread for useful info. You can try it in your browser for free here or download it here. Then go there to get started.

Go here to download and follow this tutorial. Learn more here. There is a complete documentation and a pretty active community. Download the latest MonoGame version here and go here for learning the basics or here if you prefer to dive into a video. You can add code in the Haxe programming language if you need to customize some part of your project.

Download here and head over there for your first tutorial or here if you prefer video. Xenko is an open-source C game engine. The editor only works on Windows and Xenko logs some data about you which might put off some people. It might not be the most useful for 2D games though. The tutorial and learning resources for this engine are scarce.

Download it here and then go there to get started. Adventure Game Studio is a 2D game engine designed to make point and click games. Its functionalities are similar to other small game engines. The manual serves as documentation and the forums seem relatively active. Download it here and go there to get started or here if you prefer video. It seems to be used mostly to make mobile games.

There is an incomplete documentation and the forums are inactive. Download it here and go here to get started. It also seems possible to build for consoles although that might be a bit more complex.

It has a lot of features click here to check them out but does not come with an editor, which means you can use one of the following: CMake, Visual Studio, XCode or Qt Creator. There is a documentation and the community seems to be in a private google group. Download it here and then go here to get started. AppGameKit is a game engine designed to make mobile games. It gives a lot of features out of the box for building mobile games such as in-app purchases or ads.

Buy the studio version here and go there to get started. Starling is a free and open source cross platform engine. You can make games for browsers or mobile with one codebase. From what I understand it renders all objects directly to your GPU which means it improves performance over your conventional ActionScript 3 applications. No need to say you probably should know how to code before using SFML.

Download it here and head over there to get started or there if you prefer video. You can take a more detailed look here if you want to know what features it has. If you have no technical skills whatsoever you might want to look at other more beginner friendly engines. There are a bunch of places that serve as documentation and the forums are somewhat active. Head over there to download it and then go there to get started or here if you prefer video.

You can use it to create portable games that will run on all desktop platforms. There is a full documentation and a decently active community. Gorgeous 3D Innovative 3D renderer design, which makes your art look great with minimal effort. Beautiful 2D Dedicated 2D engine that works in pixel coordinates, with plenty of built-in tools. Team-friendly From architecture and tools to VCS integration, Godot is designed for everyone in your team.

Code If you know how to code, and enjoy fun and challenging problems, you can help by fixing bugs or creating cool new features.

Learn more. Simultaneously stream multiple audio sources distributed in 2D space, as well as static background music. Rely on basic game infrastructure such as a GameLoop, Configuration files, Resource Management, Logging, Localization, Networking, and much, much more.

Make use of many pre-implemented map object types or define custom objects with all the properties you need. Create in-game UI and menus with buttons, sliders, checkboxes, scrollable lists, spinners, and more.

If you want to support us living our dream, please consider helping us out with a one time donation or by becoming our sponsor. Skip to content. Java games made simple. Java Game Engine Features. Apply forces to entities. Torque 3D supports Windows and Browser-based web deployment out of the box. It is widely used to build games, apps and other cross platform GUI based interactive programs. There are also JavaScript and Lua bindings included! Built so it can be extended and easily customized.

Fully documented and open source. Banshee 3D contains animation, audio, GUI, input, physics and rendering systems. Supports C scripting with a complete high level API. Supports import of most common file formats and comes with a powerful yet easy to use editor. Optimized core with support for multi-threaded rendering, animation, audio and physics in order to ensure best performance.

Can these game engines be installed in a offline windows computer? Will these game engines work offline? Hi Ayman… Of course you can do that, as long as you copy the installer file, not the game folder except the portable verson of the software … Sorry for my bad grammar, english is not my native languange :.

Hi Ayman… Most of the game engine works offline, but you can see his webpage to find further information about it.. Sorry for my bad grammar, english is not my native languange :.

Hi I am looking to make a simple game where the sprite dissapears and appears from a scene to be caught for educational purposes purely out of charity. Which game maker would you recommend i begin with? Hi bouncy….

Great article, but you forgot to put which can export to Google Play and iTunes make apps and which are drag and drop. I want to make a 3D multiplayer shooter game, but my laptop cannot handle Unity or Unreal so do you guys know any lightweight game engines that do not need any coding experience?



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